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Awesome 3d Game Development: No Programming Required (Game Development Series)

Awesome 3d Game Development: No Programming Required (Game Development Series)

Awesome 3D Game Development: No Programming Required teaches aspiring game developers how to create their own computer games without programming skills and provides an in-depth understanding of how the game design process works. Using hands-on tutorials and “drag-anddrop” game engines, readers learn to make and modify their own interactive 3D computer games, create models, and select game assets. The CD-ROM has most of the demos of the development tools used in the book, including 3D GameMaker, Reality Factory, Multimedia Fusion, MilkShape 3D Modeler, and Paint Shop Pro. This is a great way to learn the fundamentals of game design and game creation  no programming skills required!

KEY FEATURES
* Choose your own vehicles, weapons, scenery, and characters to create 3D games
* Provides detailed tutorials that walk you through all aspects of 3D game creation
* Includes CD-ROM with demos of 3D GameMaker, Reality Factory, and Multimedia Fusion
* Teaches how to model, capture, and texture game images and animations with Paint Shop Pro and MilkShape 3D

January 10, 20110 commentsRead More
Mobile Device Game Development (Game Development Series)

Mobile Device Game Development (Game Development Series)

Mobile Device Game Development explores game development tools and practices for the rapidly growing mobile device market. The text uses the AppForge® MobileVB SDK and Paint Shop Pro® in conjunction with Visual Basic® to create games that can be played on numerous mobile game devices (e.g., Palm, Nokia, and PocketPC). The book and companion CD-ROM include tutorials and sample games to provide the reader with hands-on experience in creating games such as slot machines, card games, baseball, children’s games, and more. Also on the CD-ROM are graphics, sound effects, and source code. The book addresses specific content issues that arise when switching from a PC game programming environment to that of a smaller device, such as the creation of graphics for a small screen.

Features:
* Emphasizes the AppForge Visual Basic add-on tool that allows VB programmers to easily and effectively build on their past experience as they make the transition to MobileVB
* Covers all the newest hand-held technologies, including Palm POSE, Nokia Communicator, and Pocket PC
* Written for new developers as well as experienced developers looking to write games for mobile devices (includes review of VB and MobileVB)
* CD-ROM includes a demo of AppForge Crossfire, Paint Shop Pro , graphics, sound effects, and source code

On the CD-ROM!
The CD-ROM included with this book includes all of the necessary tools (with the exception of Visual Basic) to write the programs that are developed in each chapter. It also includes full-color images of all of the figures in the book and the source code, sound files, and executable files for the sample projects

* Applications – Appforge Crossfire Trial – An add-on to VB which brings the world of cross-platform mobile device development to VB programmers; Paint Shop Pro 8 Trial – One of the best graphics programs for game developers, great for creating 2D art for for your games.
* Projects – Arranged by chapter and includes the source code for every sample in the book
* Figures – The full-color version of all the figures in the book.

Learning REALbasic through Applications (Programming Series)

Learning REALbasic through Applications (Programming Series)

REALbasic makes it possible to create full-featured Mac OS and Windows applications. This book/CD-ROM package enables you to learn to program in REALbasic by creating applications instead of reading chapter after chapter on programming topics. You’ll focus on developing complete, self-contained projects beginning with an explanation of the concepts and followed by the complete source code. The applications from each chapter can be used immediately, so the rewards of learning are quick and extensive.

KEY FEATURES

* Learn to program in REALbasic while creating projects such as an MP3 player, compression techniques, games, screensavers, and a word processor

* Includes material on third party tools and applications used with REALbasic

Awesome Game Creation: No Programming Required (Second Edition) (Game Development Series)

Awesome Game Creation: No Programming Required (Second Edition) (Game Development Series)

Awesome Game Creation: No Programming Required, Second Edition teaches aspiring game developers how to create their own computer games without programming skills, and provides an in-depth understanding of how the game design process works. Using hands-on tutorials and “drag-and-drop” game engines, readers learn to make and modify their own interactive 2D and 3D computer games, create models, and modify existing games. The book uses development tools like The Games Factory, The PIE 3D Game Creation System, gmax, 3D GameMaker, Milkshape 3D, GameMaker, and other cutting-edge software. Limited-use versions or demos of these development tools are located on the accompanying CD-ROM, or may be easily downloaded from Web sites. This is a great way to learn the fundamentals of game design and game creationno programming skills required!

KEY FEATURES
* Detailed tutorials walk through the creation of 2D & 3D games

* Includes ready-to-use game engines Clickteam’s The Games Factory, The Pie 3D Game Creation System, 3D GameMaker, GameMaker that make game creation easy and affordable

* Teaches how to model, capture, and texture game images and animations with Paint Shop Pro, CoolEdit 2000, and MilkShape 3D

* Complete chapters on Discreet gmax teach how to modify existing games like Microsoft’s Flight Simulator

* Reviews all the major game genres and provides game design techniques

On the CD!
Packed with everything you need to make all of the fully interactive games in this book and more! Each of the folders includes useful tools (with the exception of the Microsoft Flight Simulator game) to write the programs that are developed in each chapter. It also includes all of the images (color images where applicable) of all the figures in the book, and the source code and executable files for the sample projects.

Learning Visual Basic Through Applications

Learning Visual Basic Through Applications

Do you find most programming books tedious and frustrating? Do you learn better when following straight-forward examples, especially when learning a new programming language? If so, a book that focuses on developing a complete application in each chapter may be the answer to your programming woes. Through the stimulating teaching approach found in these pages, Visual Basic is illuminated for the beginning to intermediate programmer, and with the wide range of topics covered, the experienced programmer will find many useful new ideas and techniques. The book covers all current applications including MP3, VBPaint, and more. Each chapter covers a specific application, explains the source code, and teaches the reader how to develop it. Using this valuable resource, readers will learn how to write a variety of applications and understand how and why they work. FEATURES — Focuses on developing applications that are particularly useful to beginning programmers — Includes topics that most Visual Basic developers are interested in (e.g. Text to Speech, 3D Graphics) — Helps readers use the knowledge they acquire to develop applications in each chapter — Allows readers to skip around to the specific topics that interest them, so experienced programmers can learn how to develop a particular application such as an MP3 player — Secondary topics include: 3D Graphics, the Internet, file formats, and compression

The gmax Handbook (Game Development Series)

The gmax Handbook (Game Development Series)

After playing the same levels or flying the same airplane over and over, many avid gamers quickly tire of their games. Now, with gmax supported games, they have a 3D modeling tool that is easy to use, comes with documentation, and includes a common framework that can be used to modify many popular games. The gmax™ Handbook shows you how to use this powerful application to modify actual games, such as Microsoft ® Flight Simulator 2002, Dungeon Siege, Quake III Arena, Tr ainz, and more!
Key Features
* Use gmax with popular game packs to modify levels and characters for licensed games
* Shows how to model and texture with PaintShopPro
* Covers TRAINZ Asset Creation Studio, Siege Max game pack for Dungeon Siege, Tempest game pack for Quake III Arena, Impossible Creature Tools, LithUnwrap, and more
* CD-ROM includes figures and project files

ON THE CD!
The CD-ROM contains all images from the book (4-color), numerous projects that use popular game packs, and these two applications:

* gmax 1.2
– Discreet™
* Paint ShopPro 7.04 (30 day trial version)
– Jasc Software

Developing Tablet PC Applications (Programming Series)

Developing Tablet PC Applications (Programming Series)

The new Tablet PC combines the latest incarnation of previous notebook computing technologies (i.e., digital ink and voice commands) with the power and reliability of Windows® XP, possibly making it the most versatile PC ever. Developing Tablet PC Applications teaches programmers how to create applications for this exciting new platform using the SDK developed for it. It begins by explaining how to install and use the SDK, and then delves into the creation of several specific applications, such as a drawing program, an MP3 player, and a signature recognition program. It also covers game-related topics.

KEY FEATURES
* Goes beyond the functionality of the SDK, and delves into the creation of specific applications
* Provides an easy-to-understand guide suitable for both beginning and experienced programmers, and also covers VB.NET fundamentals
* Includes a companion CD-ROM with the Microsoft DirectX 9.0b SDK and complete source code for all the projects in the book

ON THE CD!

* SOFTWARE DEVELOPMENT KIT
Microsoft DirectX 9.0b SDK and everything needed to develop applications for Microsoft Agent
* Projects and Source Code:
Complete source code and executables for the examples contained in the book
* IMAGES
Contains all the figures from the text

SELECTED APPLICATIONS
* FULL SCREEN UTILITY
Introduces some key concepts for pen and ink
* SCREEN ROTATION
Rotates the screen programmatically
* MP3 PLAYER
Plays music with the Tablet PC
* MEDIA PLAYER CONTROLLED WITH GESTURES
Uses gestures to control a multimedia player
* SPEECH INPUT WITH SAPI
Dictates using SAPI
* SPEECH INPUT WITH AGENT
Allows command and control using Agent
* POWER MANAGEMENT
Directs the power management from within your own applications
* PONG
Includes unique options for controlling players with the pen
* FAXING
Faxes from your own programs
* 3D RENDERING
Renders 3D scenes using OpenGL, DirectX ® 9 and third-party engines

3D Game Programming With Directx 8.0 (Game Development Series)

3D Game Programming With Directx 8.0 (Game Development Series)

Most game programming books seem to focus on a specific topic like DirectX or OpenGL. This book includes everything necessary to build a complete game, including source code, tutorials, and third party software for creating models, sound effects, character animation and more. Using Visual Basic as the preferred language, the projects may be converted and built using C++, C#, VB.net or others.

Key Features
* Create game components using Microsoft DirectX 8.0 Software Development Kit, Milkshape 3D, Paint Shop Pro, Cool Edit 2000, TrueVision 3D, and ACID
* Create a Half-Life MDL viewer for testing new models
* CD-ROM is loaded with source code, tutorials, and third-party software

On the CD! The CD-ROM includes all of the necessary tools (with the exception of Visual Basic) to write the programs that are developed in each chapter. It also includes full color images of all of the figures in the book and the source code and executable files for the sample projects.

APPLICATIONS AND DEMOS:
* Microsoft DirectX 8.0 Software Development Kit
* PaintShop Pro 7.0 (Evaluation Copy)
* Milkshape 3D version 1.5.9 (Evaluation Copy)
* TrueVision 3D 5 Engine (Shareware Copy)
* Acid 2.0 d (Evaluation Copy)
* Cool Edit 2000 (Evaluation Version) FIGURES:
* The full color version of all the figures in the book

TUTORIALS AND SAMPLE FILES:
* 2D sample textures
* Milkshape 3D created models
* A design document template/sample
* Music and sound effects

SOURCE CODE:
*Arranged by chapter and includes the source code and executable files for every sample in the book

Learning Visual Basic.NET through Applications

Learning Visual Basic.NET through Applications

Learning Visual Basic.NET through Applications teaches Visual Basic.Net programming by showing the user how to create practical applications. Instead of reading chapter after chapter on individual topics, youíll focus on developing complete, self-contained projectsbeginning with an explanation of the concepts and followed by the complete source code. The applications from each chapter can be used immediately, so the rewards of learning are quick and extensive.

KEY FEATURES

* Learn to program in Visual Basic.net while creating projects, including an MP3 player, encryption, DIRECTX 8.1 graphics, sending E-mail, a Microsoft Agent Active X Control and many others

* Includes material on migrating to Visual Basic.net and basics of the .NET framework, especially as it compares to previous versions of VB

* Extensive material on mathematics and random number functions, object-oriented programming in Visual Basic.net, Strings, GDI+, and Error handling

* CD-ROM is loaded with source code, graphics, and project files

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